Showing posts with label paleoart. Show all posts
Showing posts with label paleoart. Show all posts

Monday, December 7, 2015

Paleoartist Interview: Brian Engh

The Mill Canyon Dinosaur Trackway... now available on Yoga Pants! � Brian Engh. Shared here with permission.

Just about a year ago, the world was introduced to Aquilops, a darling little primitive ceratopsian from the early Cretaceous Cloverly Formation of North America. Farke et al's PLOS ONE description of the animal also brought the world one of the most breathtaking pieces of paleoart in recent memory, a dynamic scene by Brian Engh. Marc wrote up an in-depth analysis of the piece here, a must-read if you missed it. Since then, the hits have kept coming, with a series of hilarious (and possibly disturbing, YMMV) illustrations for the #BuildABetterFakeTheropod hashtag he originated, a pair of clashing apatosaur illustrations, two musical releases (the Jungle Cat Technique mixtape and his newest album, Gather Bones), and a gorgeous scene commissioned for the Mill Canyon Dinosaur Trackway, depicting the origin of the site. That piece can be seen at the head of this post, and you can buy prints from Brian at his website.

In 2011, invited by Glendon Mellow to take part in the ScienceOnline Sciart panel, Engh's wild Sauroposeidon illustration was a cornerstone of my portion of the chat, as I spoke about the developing paleoart paradigm that has since become known as the "All Yesterdays Movement," based on the seminal book published by Darren Naish, Memo Kosemen, and John Conway in 2012. His artwork continues to hold a prominent place in my imagination.

Sauroposeidon showdown � Brian Engh. Shared here with his permission.

In addition to his paleoart, Engh is a filmmaker, puppeteer, rapper, creature designer, and he makes art of the non-paleo variety. This disparate body of work is all imbued with a definite Enghitude. To me, it's clearly the work of a restless, adventurous spirit. He questions what is possible, never settles, and sees no obstacle that can't be turned into an opportunity. I recently interviewed Brian about his work, and I'm thrilled to share it with you.

Your first piece of published paleoart was of Spinosaurus, for the 2010 Tor Bertin paper. How did that opportunity come about?

That opportunity just came out of the blue. Tor saw my work on my website and asked me and I was super stoked to have an opportunity to get some work published, and especially a huge weird aquatic theropod. Even though he was just an undergrad and could only pay me $100, I put about a month of work into researching, sketching, gathering reference - including making a model and photographing it - and finally illustrating it.

That would have been 2009 or so, right? What was in your portfolio at that time?

Man... Honestly I don't even know... I think I've taken most of that early era stuff off my website because it's embarassingly feeble & innaccurate. I think the only piece still on my website from that era is this Acrocanthosaurus reconstruction, which was one of my first forays into combining traditional pencil drawing with painting in Photoshop. Also, most of the drawings in the "MONSTERS!" section of my portfolio are from around that time (I really need to update my website).

You've given talks about paleontology and paleoart. As a fellow paleo-freak who always looks for ways to talk about this stuff with normal people, I'm wondering what you've learned in that regard - what do you think is worth focusing on, what do people respond to?

First, and most importantly, natural sciences make sense to pretty much everyone when you explain them in simple terms, using as little jargon as possible. Paleontology is really just animals and plants doing animal and plant stuff, then dying and getting buried and all that stuff stacking up for unfathomable expanses of time. When explained in those terms I've seen people get it. On the flipside, I've been disappointed to find that people just don't care about plants. When I get to the section of my talk about plants I've literally watched people get up and leave. Which is a huge bummer, because plants are foundational to damn near every ecosystem and it's fundamentally impossible to understand any animal without them. Also they're beautiful and weird and dynamic and are texturally delicious. Whenever I go to a botanical garden I'm always touching everything up, and I really need to figure out how to translate that fascination so that people feel themselves walking in the living landscape of the deep past.

The spear bill, a giant killer heron-like ornithomimid created for the #BuildABetterFakeTheropod hashtag, � Brian Engh. Shared here with his permission.

You once wrote that you'd never seen a reconstruction of T. rex that felt "right." Has that changed?

No. I still feel like T. rex is too deeply mired in our cultural consciousness for anyone to really see it. The more people study large tyrannosaurs the more it becomes clear that they were doing something pretty unique. They were huge, insanely high metabolism predators whose bodies changed dramatically as they matured and whose jaws and dentition were specialized for bone crushing. Oh, and they probably had bird-like skin & possibly feathers. So goddamn weird. Sometimes when I stare into the eye sockets of really complete skulls and I see the gnarled rugosities surrounding them I start to get a weird feeling of this bizarre giganto bird monster with deep facial scars and mouth infections and a bulldog neck for yanking triceratops apart. But the whole time I have the sneaking suspicion that the soft tissue was doing things that we just can't imagine. Try to imagine a big male lion without ever seeing even complete soft tissue impressions of a housecat. You'd never guess he had a mane and ruled over the land with that intangible formidability that those beasts emanate... But I am currently working on an illustration of an Allosaurus that's almost starting to come close as far as character goes... almost.

I've written a bit at LITC about my perpetual dissatisfaction with dinosaur movies and documentaries, and have sort of given up hope, concluding that our best hope to recapture the adrenaline jolt of the first Jurassic Park will be games like Saurian. How hopeful are you that we'll see a major, mainstream piece of dinosaur entertainment that knocks us on our butts again?

I dunno. It could maybe happen. I've worked in the entertainment industry a bit and all my closest artist friends work full time as animators or in other aspects of the industry and there are a lot of people working really hard to make the best stuff they can. That said, the corporate side of things is definitely messing with the creative process and that makes it hard for a strong grounding in science or really any new or innovative concepts to work their way into movies. New or foreign ideas (like dinosaurs with feathers that don't roar every time prior to charging their prey) are seen by corporate executive producer types as risky, especially when the production is big and there's an ungodly mountain of money being invested into it as is pretty much always necessary to make elaborate dinosaur films.

That said, I think part of the blame for shitty representations of dinosaurs and other prehistoric animals in media should be placed squarely on the shoulders of the paleontological community. There are a lot of mediocre to downright terrible reconstructions that come out of the science side and those all influence how people on the tv/movie production side visualize prehistoric animals. Also, there's a lot of disagreement in the paleontological community, and for people on the outside who don't have a strong biology background it can be really difficult to get a sense of who actually knows wtf they're talking about. And a fair number of paleontologists, (some well known ones in particular) simply don't have a strong enough background in the biology and anatomy of extant animals. But that's changing... And so is paleoart. And so is the entertainment industry. Everything is in flux right now, and it's awesome.

So short answer: if we support good paleoart, the entertainment industry will have more good examples to draw from, but in particular support my work because I also make videos with practical creature effects and I have an idea for a low-budget dinosaur horror film that I desparately want to make because I believe in my ape viscera that a 20 foot long bipedal bird-like creature with razor sharp teeth and clawed forelimbs would make a really goddamn scary movie monster (but I need, like, 300 grand to produce the project).

A pair of Diamantinasaurus explore an ancient Australian cave, lit by glow worms. Check the whiskery faces - and read more about it from Brian and SV-POW. � Brian Engh. Shared here with permission.

How much contact, if any, have you had with prominent paleoartists? Any pieces of advice or insights they've shared that have stuck with you?

I went to SVP this year and met a handful of paleoartists, but I suppose the most prominent one I met was Julius Csotonyi. We only talked briefly, as he was working in the lobby on his laptop on his recently announced shark book. In the brief conversation I asked Julius how long a big book project like that takes and he said something like "oh, a few months" to which I had to reply "whoa! so you're putting out a new [gorgeous] illustration every 2-3 days or so??" That was a real kick in the pants. I'm meticulous and obsessive and good at thinking up a million concepts, but all of that eats up time. Julius is able to concieve and execute near-photoreal illustrations at a pace I can currently only dream of. Suddenly his success in an under-funded super-niche creative field finally made sense. He's able to blast out work at a rate that enables him to sustain a living income. But it should be impressed upon non artists that his accomplishment in that regard is herculean.

Aquilops faces down a marauding Gobiconidon, � Brian Engh. Shared here with permission.

You seem like the kind of artist who is just constantly collecting inspiration, no matter where you are. How does that influence your paleoart process? When researching a new commission, how to you organize all the disparate tendrils of inspiration? What do those earliest stages look like as you settle on a composition?

I have big trees of folders of pictures, papers and sketched out ideas on my computer and I try to make a discipline of clearly naming new files and dropping them into the folders they seem like they belong in. I also record tons of ideas on my phone when I'm away from my desk. But a lot of the inspiration for a big paleoart piece comes from the paleontologists I'm working with and the resources they provide me with. The best collaborations happen when I'm provided with tons of reference material, especially visual stuff like high res images of fossils, fossil sites and modern environmental analogues. At some point I'm going to put up an blog post outlining the best practices for paleontologists working with paleo artists, and at the top of that list of good practices is providing tons and tons of reference material.

Aquilops process sketches, � Brian Engh. Shared here with permission.

When it comes to working out the final composition I make a lot of rough sketches based on discussions about behavior and ecology and send them to my collaborators to see what people like. Ultimately though, my final composition is often strongly influenced by going outside and trying to find environments with similar characteristics to the prehistoric ones being reconstructed. As discussed in my talk and blog post on Aquilops that meant going to redwood and Sequoia forests and thinking "where would I hide in this forest if I were a rabbit sized Deinonychus snack and Sauroposeidons were moving through grazing on the giant trees?"

Process layouts for the Mill Canyon Dinosaur Trackway illustration, � Brian Engh. Shared here with permission.

In the case of my Mill Canyon Dinosaur Trackway art that process got even more specific, in that I went to the actual trackway and stood where the illustration would be placed overlooking it, and I shot a photo panorama with ReBecca Hunt-Foster and John Foster (and even their 5 year old daughter Ruby as the dromeosaur) pacing out the various trackways so I could map them out precisely from that vantage point. I then used that exact point of view to come up with a couple dozen possible layouts which I then sent to ReBecca to see what she liked. I also camped out near the site and visited it all different times of day to find the best lighting for seeing the tracks (which turns out to be just after sunrise, as depicted in the final illustration), and I also walked all around trying map out and trace the shoreline of the ancient lake so that I could reconstruct that as accurately as possible in my image. When you take the time to really look at the environment you see some interesting things. Like, the bank of the lakeshore with the most croc slides is the one best angled to catch the first rays of morning sun. I got goosebumps when I saw the sun creeping accross that ancient shoreline. I cannot emphasize enough how important going outside and looking at rocks and climbing trees and catching frogs and snorkeling is to my process. I couldn't come up with this stuff by myself. Our prehistoric planet is alive all around us.

Besides the gross anatomical stuff that tends to be whipped like a dead horse (bunny hands and the like), what are a few habits or trends in paleoart that frustrate you? Your pet peeves, as it were.

Monkey puzzle trees and the same pruned cycads and naked horsetails being the only plant life in the Mesozoic. And just generally sparse undergrowth and clean ground. It's a symptom artistic laziness and the academic view of nature that we've all been raised with. We read "Araucaria-like trees" in the literature and we look up "Araucaria" and we pick the one that looks the most unusual & "prehistoric", ignoring the fact that the umbrella topped Araucaria only grow in really specific environments and that even today there is a wide diversity of growth forms among the Araucaria (and only 2 modern species form the umbrella topped things depicted in ever paleo painting ever). Also there was without a doubt a HUGE diversity of similarly leafed trees that lived at various points over the last 200+ million years, most of which we only have fragmentary fossils of, so their actual phylogenetic affinities are really really shady, especially considering the phenotypic plasticity of many plants, conifers being no exception.

So the repetition of the same shaped trees and forest architecture in paleo art is purely memetic mimicry and not a reflection of any real knowledge about the paleoenvironment being illustrated, which therefor calls into question ideas about the behavior of all the animals depicted in that environment. What's worse is that then paleontologists sometimes start thinking that's what the landscape actually looked like and then start interpereting everything based on an imagined landscape bizarrely warped by lenses of preservation (or lack thereof), interperetation, depiction in art, mimicry of that art, and then reinterperetation of the fossil record based on that now concrete mental image. At times it gets so wonky that I start doubting that paleoart is actually even helping the science. In a perfect world, with unlimited time and money, new paleontological discoveries should be announced with a number of different artistic interperetations showing a variety of possible behaviors, environments or environmental phases. I'd love to have the time to depict Aquilops' Sequoia forest right after a seasonal brush fire (which the fossil record indicates happened there), or even a series of images depicting seasonal change in that one environment...

More 'pod warfare: Apatosaurs tussle. � Brian Engh. Shared here with permission. You can, and should, buy a print.

I'm insanely jealous of young kids today, getting to grow up in a world with an internet. Assuming you're somewhat younger than me, what role did it play for you as a budding paleontology nut?

I'm 30, so good dinosaur information wasn't freely circulating on the internet until I was in college. In those days there was wikipedia, and the dinosaur mailing list threads. A few years later, wordpress and blogspot blogs by paleontologists started popping up. It was about that time that I realized I should start trying to make a discipline of improving my dinosaur art, as drawing dinosaurs at a young age was foundational to the development of every other subsequent creative skillset. Also, most of the paleoart I was seeing online was garbage and I thought maybe I could help change that. In the process of researching and putting out work online I discovered SV-POW (Sauropod Vertebra Picture of the Week, for the uninitiated). I loved that it was written by working paleontologists, was super technical and specialized, and yet was really easy to read. So I contacted Matt Wedel just to say thanks for making all that science available. That conversation basically lead to where I'm at today, conversing with the online paleo community and working with several paleontologists to make the best reconstructions of ancient lifeforms I possibly can.

That said, I'm definitely not jealous of young kids today because a lot of parents nowadays (when they themselves aren't obsessively reliant on their device) hand kids a device to keep them busy, rather than saying, "go outside" or "go make something." And the web is weird, and not well suited to our natural means of communicating with facial expressions, non verbal cues, jokes etc. And for a lot of kids communicating and understanding the world through the internet has become the primary, formative experience. For me it was playing in the back yard and looking for bugs under bricks and catching lizards and making things out of clay and pencil on paper. I'm somewhat concerned that in some cases people cultivate a purely academic understanding of nature, an that the internet is contributing to that. But, no matter how good the wikipedia page on western fence lizards is it definitely doesn't give you a real sense of who they are and how they behave and react to the world around them and to people. And yet the internet leads us to believe we have real knowledge about them.

And to be clear, I'm guilty of this too. I don't know how many times I've been looking at a living thing and trying to figure out what it is, and then somebody tells me the name and I go "ok, that's a Townsends Warbler" and then i stop looking at it because i now have a label by which to look it up later if it should interest me to do so. But to me, animals and plants aren't just objects to memorize names of and trivia about, or data points to be categorized according to a phylogeny, they are us. They're our family members, our fellow outgrowths of this bizarre teeming planet. That wikipedia page on fence lizards might let you know a few broad, concrete things about the group of animals we call by that name, and that's fine for building a concept of big picture patterns and relationships, but it definitely doesn't tell you that if you approach certain confident individuals, particularly dominant males with bright coloration, from a low angle, moving very very slowly, and not looking directly into their eyes, you can sometimes tickle them on their chin. I have done this. It is good.


I'm grateful to Brian for taking the time to answer my questions. For more insights, be sure to read his interviews with Dinologue, Cultured Vultures, and William Norman. Also check out Asher's post from 2014 on the "Earth Beasts Awaken" videos.

And for crying out loud, visit his website, pledge at his Patreon page, follow him at Twitter, check out his tunes at Bandcamp, and spend copious amounts of your hard-earned money at his new Redbubble shop.

Friday, April 10, 2015

Interview: Angela Connor

Weave the Cosmos by Angela Connor, featuring Amaruuk, a Microraptor-inspired mythical creator.

I've admired Angela Connor's Paleo Portraits for a while, and her work has been discussed here previously (here and here). Her portraits are full of character, and in the same way that simple portraits of owls focus our attention differently than other photographs might, Angela's portraits are a way to experience these diverse, sadly extinct, animals in an intimate way. In addition to her palaeoart, Angela's body of work includes simple, engaging animations, sculpture, and fantasy illustration.

I interviewed Angela recently and I'm thrilled to share our conversation with you today.

What is your background as an artist?

I'm still very young and green, so for me, "background" kind of means creative childhood pastimes more than anything. I didn't grow up in an artsy place, but having an artist mom and getting to dabble in a lot of different media in summer workshops (drawing, painting, sculpture, and even one-offs like claymation) kept the creativity going. Plus at home we had lots of art supplies of all sorts and I loved combining them in different ways. In particular I liked making miniature animals with clay, wire, and glass beads, and of course drawing and painting were a way of life.

In high school I branched into a variety of digital stuff (digital painting, pixels, vector, 3D texturing, and web design) mostly inspired by seeing other kids on the 'net doing them and wanting to learn too. Then in college I studied graphic design for a while before changing majors to animation, where I learned that as well as 3D modeling/digital sculpture and other production-y things, but in the years after graduating I've found myself more drawn to painting, GIFs, and other odd experiments, and soon I'll be able to return to making physical crafts like I did as a kid, but now armed now with an adult brain, resources, and the existence of new tech like 3D printing.

Three of Angela Connor's Paleo Portaits: Jinfengopteryx, Styracosaurus, and Deinocheirus.

What was the inspiration for doing the Paleo Portraits series?

I don't think there was any one thing in particular that inspired it, but rather a culmination of several factors. The void that graduating college tends to create kind of makes you start asking yourself the big "Who am I, really?" sorts of questions, and for me one of the things that happened as a result was rediscovering my fascination with the history of life on Earth. I know the collective of science-types I had found online by that point, particularly the LITC and TetZoo circles, played a huge part in reigniting that flame.

I also just wanted to challenge myself to do a series, because my art tends to be one-off pieces rather than cohesive sets of any sort. A bonus is that it's also a great way to study all these different animals (and find new ones I didn't know about before!) because some degree of research is required in order to make them not terrible or too inaccurate. Comparing the myriad shapes past animals took is also good practice for when I go to design my own creatures, and indeed, several of my most-admired creature designers started with, dabble in, or are at least inspired by paleontological reconstructions.

How do you choose what animals to feature for Paleo Portraits? You've covered an impressive diversity of taxa so far.

At first it started out just being ones Scott Hartman had skeletals of, but then it kind of mushroomed out further (but still only ones with acceptable reference). Looking up one animal often leads to a wiki-walk in which I find several more animals so there's actually kind of a backlog I'll go and pick from or just start a new one, chosen more on whim than anything else. Though if there is an event or a certain animal or group is seeing a lot of press or being discussed I will sometimes use that to inform my choice. And as for the diversity, that's part of the goal of the project, though my preferences definitely still are in evidence at this stage.

More Paleo Portraits: Tylosaurus, Dimorphodon, and Psittacosaurus.

What are your early memories of dinosaur art, stories, or other media?

What exactly first sparked my interest in prehistoric life is lost to history, but I do remember having watched Jurassic Park as a wee little girl, and I can't even count how many times I saw The Land Before Time. I also remember We're Back! A Dinosaur's Story and the obscure, vaguely animated VHS version of Michael Berenstain's I � Dinosaurs that got watched a lot. Later, when Walking with Dinosaurs first aired, I think I saw it at a friends' house and we got really into it.

As for books, I would have to go back to mom's and dig through the attic to find/remember any others, but the ones I can think of off the top of my head are Raptors!: The Nastiest Dinosaurs and AMNH's Book of Dinosaurs and Other Ancient Creatures. The latter of those was probably one of the first things that really introduced me to the world of prehistory beyond just the (mostly) Mesozoic rock stars, and was especially fascinating for that reason, though both books had very memorable art.

I don't think there's much outside of film/TV/books but when we got our first computer around '94-'95, (I think) it came with a bunch of these educational DOS games, one of which was called 3D Dinosaur Adventure. It's exceedingly dated now, but it blew my tiny child mind at the time and I played it to death. And, of course, we had quite a number of dinosaur toys and whatnot, in particular I remember the nice rubber models my brothers and I played with in the sandbox, and a JP raptor action figure that I actually have here in my apartment somewhere. Oh, and my favorite thing in the world when I was maybe 5 or 6 was a tiny black Dimetrodon I named "Creamy" that came in one of those novelty egg-shaped soaps.

Inspired by "Creamy," the Dimetrodon Paleo Portrait.

Walking with Dinosaurs has received surprisingly few nods in the interviews I've done, but I also was very inspired by it. Even though it's a bit dated now, I still rewatch it from time to time. do you have any favorite bits that have stuck with you?

I was only maybe twelve at the time so perhaps that is why it stuck with me. I rewatch it occasionally myself, too, as well as the Beasts and Monsters ones that came after. Walking with Monsters may actually be my favorite because of how it steps through the periods by sort of following the one lineage via those "evolution takes over" sequences in between segments while showcasing what's going on around each new iteration and its place in the ecosystem. Plus, there are scant few good programs that portray Paleozoic things or stem-mammalian ancestry in general. My soft spot for synapsids came about perhaps because of that show. My favorite bit of Walking with Dinosaurs was probably New Blood because I love origins of things and Triassic critters in general.

You've done amazing work that melds palaeoart and fantasy art - as in your gorgeous, Microraptor-inspired Amaruuk. As more non-avian dinosaurs are revealed by research to be virtual chimaeras of birds and lizards, it seems a fertile area of exploration. Can you tell us a bit about what inspired this in your own work?

Theropods to me are basically just bird dragons, two of my favorite things mixed together into something way too cool to not make a mythical mascot creature out of (though originally she was supposed to be a creation deity, a mother of all life sort of thing). Plus the ideas of mythical creatures in many ancient cultures come in part from found fossils. Extrapolating from observations and weaving tales and images from that is so very human. I love fantasy and mythos as well as real world zoology/paleontology so combining them seems only natural. Though we have a lot more data now than ancient people did, it's still fun to use it to create deities and beasts of legend.

There is another thing, though. A lot of fantasy art seems to portray creatures from a "monster" angle (though they are still inspired by real animal anatomy and so forth, and some of my favorite fantasy artists are in fact paleo nerds), or when I tell people I make creature art they say "Oh, you mean like monsters?" but personally my approach is what could be called the Alan Grant way. They're not monsters, just animals. They just do what they do. Rather than going full "awesomebro" or exploring the dark depths of the human psyche, I mostly enjoy just building on nature. That plus a little mystical majesty and the ocassional dose of childlike wonder is generally how I like my fantasy, and all the de-monstering and All-Yesterdaysing that paleoart is trying to do right now has certainly had some level of influence. Plus, I'm a 26-year-old woman who goes giddy as a schoolgirl just finding a perfectly ordinary lizard outside. Part of me just wants to put that feeling into my art, too. Life is really amazing, and fusing myth and fantasy with reality kind of brings it out for me. Heck, my piece, Guard of the East Tower, literally is that. I saw a green anole on my windowsill and painted it through the lens of fantasy.

Guard of the East Tower by Angela Connor.

Monsters are certainly central to the genre, but is there any fantasy fiction/ media that you think does a better job than most in regards to portraying creatures more as animals as opposed to monsters?

The portrayal of fantasy creatures as animals versus as monsters really depends more on what kind of story is being told and where they fit into the narrative. If it's central to the plot like a big kaiju or anomalous marauding creature in what is otherwise our reality or enemies in a video game then those are almost always monsters (though the latter also tends to have plain animals as early-on foes). But it tickles me most when creatures exist to flesh out a whole fictional world with its own ecosystem, usually an alien planet like Pandora from Avatar (I admit I'm kind of under a rock with media so I'm sure there are more that I'm simply failing to think of). Part of me really wants to see something like the Star Trek universe delve into its own planets' evolutionary histories and exobiology. More than any media or franchise, though, when I think of treating fantasy creatures as animals, my mind goes to specific artists like Terryl Whitlatch, Brynn Metheney, and Tiffany Turrill. I can't not get fired up looking at their work!

Besides a personal interest (and a real knack for it IMO), do you hope to produce palaeoart in the usual, scientific-illustration-accompanying-research-manner?

Why, thank you! While at this point I know I am nowhere near the level of people who are masters of anatomy and have their noses in up-to-date literature, I'd love to be able to have an opportunity like that in the future. Something along those lines that I really want to get into practicing for in the coming months is model making, as I think it'd be great to produce reconstructions for museums and things of that nature. Outreach about the history of life on earth is really important to me, so it would be an honor to someday be able to help actual paleontologists show their findings to the world. In the meantime I think it's also good to inject what I've gleaned from being connected to this community into hobbies and regular-people stuff, and just kind of help to normalize new discoveries. After all, I am no scientist. I just follow them on Twitter and buy their shirts, haha.


All work in this post is � Angela Connor and used with her permission. Please check out her website and purchase her fine wares at Redbubble. You can directly support her work by pledging at her Patreon page. Follow her at Twitter, DeviantArt, ArtStation, and Facebook, and Newgrounds, too. Thanks for taking the time to answer my questions, Angela!

Monday, March 23, 2015

Mammoth is Mopey, a paleoart alphabet book



I am excited to announce that the children's book Mammoth is Mopey, written by my wife Jennie and me and featuring 26 of my original illustrations, is close to publication! It has been a labor of love for the last few years, and I'm on pins and needles as we work on the crucial last step. What's the book about? This Venn diagram is a good place to start.



At its heart, Mammoth is Mopey is simply a fun celebration of prehistoric life. Written as an alphabet book, it features 26 animals spanning 500 million years of Earth history. Some are familiar - Ankylosaurus, Velociraptor, and the title character for example. But most of them are not household names, from Permian synapsids to recently discovered non-avian dinosaurs to a terror bird and a temnospondyl. They're whimsical and cartoony, but they are thoroughly contemporary, with the kinds of integumentary variety and other anatomical details we are accustomed to nowadays, and that we wish the mainstream pop culture would embrace more quickly. Emily Willoughby wrote eloquently on this angle of the book in a wonderful post at her Things With Feathers tumblog. Mark Witton also gave it a big thumbs up at his blog.

Not that I'm seriously suggesting therapsids were either bipedal or nattily dressed...


...or that ankylosaurs fancied painting the occasional still-life.


Another reason for the book is to provide a fun way for adults and children to learn about these amazing animals together. Each spread includes information about when and where each critter lived, and pronunciations produced with help from Mike Keesey. Big and small readers can learn the names together and talk about the emotions and actions of the animals.

Our funding campaign via Indiegogo has two goals. First, we want to print an initial run of 1,000 copies of the book. We're not skimping on it. After much deliberation about materials, we settled on doing a solid casebound hardcover format with a thick, uncoated interior paper stock. It will be a sturdy little book.

Second, we are raising money to fund an art exhibition to be held this June at Wonderlab. As part of their larger "Science A-Z" programming over the summer, prints of every one of the book's animals will be displayed on their gallery wall. Wonderlab will also have signed copies of Mammoth is Mopey for sale in their gift shop, provided we can fund it.

We would greatly appreciate any support, and to sweeten the deal, we have all sorts of excellent perks for people who donate to the campaign. Physical copies of the book come with donations as low as $15, and there are 1" buttons, character prints, posters, and even custom illustration commissions at higher level. Want an illustration of your daughter riding a Postosuchus or you giving Futalognkosaurus a hug? I'll do it! Of course, tweets and Facebook shares are all appreciated as well, if you're not able to donate.

Please check out our campaign page and learn more about the book at MammothIsMopey.com, which will be dedicated to the book and its supplemental content in the eventuality that the campaign is successful!

Saturday, March 7, 2015

A Baker's Dozen Dinosprites

In December, I was commissioned to create a pixel art illustration for an ad campaign. It was a good fit for me, as I've long wanted to delve into the style. It fits in well with my love of 8- and 16-bit video games and chip music. It was inevitable that I would also bring my love of dinosaurs into the fold. I began experimenting with pixel saurians, trying different methods, various scales at which to draw my subjects, and with that, different levels of detail. I wrote about the first few in a December post, and then announced the series I'd whipped up. Fittingly, these posts sandwiched my interview with the Saurian development team. Digital dinosaurs of retro and modern realms coexisting side by side.

The 13 Dinosprites have now all been shared, so I'd like to wrap them all up in this post. This was an experimental series in which I explored another way to distill saurian forms to bare essentials, but it's definitely stoked my interest in trying other ways to use pixel art dinosaurs in projects. They beg to be animated. And I can imagine some of the educational palaeontology websites I've been kicking around my head for years being brought to life with pixel art.



























But wait, there's more! All of the Dinosprites are available on merchandise in my on-line store, anything from mugs to pillows to tees and hoodies.

Tuesday, February 10, 2015

1990s-style saurians: the winner!

The decision was, as ever, a very difficult one, but in the end I just had to plump for Jessica R's Archaeopteryx. It was a perfect fit for the brief, and I loved Jessica's explanation, particularly as she flipped my advice for entrants on its head:
"...You said that naked maniraptorans would be pretty obvious so I decided to throw you for a loop with a feathered maniraptoran...Archaeopteryx with pebbly head and wings with hands, dry cracked earth underfoot, and a single cycad."
It's well observed too (even without colour), getting a number of Urvogel tropes just so; the ground-dashing roadrunner incarnation became increasingly prevalent in the '80s and '90s* (as opposed to the previously ubiquitous arboreal version), and the 'palaeobotany is for losers' approach to foliage is strongly reminiscent of a lot of early '90s art. The earlier issues of Dinosaurs! certainly gave me the impression that the poor beasts lived in a permanently parched, arid environment. Like Tatooine, only with Triceratops roving around in place of distinguished, bearded, bitter Shakespearean actors.

Well done Jessica! Please send a message to the LITC Facebook page to claim your, er, prize (or if you can't do that, leave a comment below and we'll work something out). Proost!


*Having arguably been popularised by Ostrom - John McLoughlin was also ahead of the curve, as he often was. In fact, McLoughlin's 1979 Archaeopteryx rather resembles Jessica's...

Monday, February 2, 2015

1990s-style saurians: the contenders

I'm a bit prone to tucking away wacky drawing contests in my posts, which the cynical among you might take to be my way of measuring exactly how many people are reading them all the way to the end. But that's a terrible thought, and you are quite awful and horrid people for contemplating it. On the contrary, it's simply the case that I'm well aware of the great many talented artists we have among our readership, and love to encourage them to produce the sort of glorious, preferably very amusing and quite meta artwork that you just wouldn't see pop up on any other blog (except Pteroformer. And possibly Mark Witton's blog. Oh, whatever).

In any case, back in December I requested that readers submit a satirical '1990s dinosaur' - the sort of mildly barking restoration of a dinosaur that would have slotted in nicely inside a popular book from that decade (95% of which were written by Dougal Dixon). The winner will receive my copy of How to Draw Dinosaurs, along with a nice card or something that I'll seal with a kiss. First, however, I'd like to throw the entries out to the floor, to see which one LITC readers is most worthy of being crowned The Glorious Winner. Onward!



Gareth Monger's entry, while recycled from a blog post, is nevertheless an amusing take on an '80s or '90s-style speculative reconstruction, sporting a modern-style Paulian look while remaining horribly outdated. It depicts Deinocheirus, then known only from its arms (the rest of it having been lost down the back of someone's settee), as a knuckle-dragging ornithomimosaur of murderous intent, with claws able to tear off a sauropod's vulnerable lower leg with ease. Those of a certain age will remember many therizinosaur reconstructions along these lines (if normally without the brutal carnivory).


Ralph A Attanasia Mk3 (aka Doctor Rat) submitted this lovely sepia-toned piece, depicting another animal given a dramatic overhaul last year - Spinosaurus.  Some may argue that this piece is a little too retro, given the animal's upright posture. However, I'd draw attention to the very birdlike legs and sunken face as evidence that it does fit the bill better than a cursory glance might suggest. While croc-snouted spinosaurs did start to appear in the '90s, there were still a large number of the old 'carnosaur head' versions around, and the head and arms on Ralph's creation are gloriously generic.


At the other end of the chubbiness spectrum, we have Orcface's swampy hadrosaurs. The plumpness is the result of a certain stylisation (in keeping with the rest of the artist's deviantArt gallery). This one probably is a little too retro for the '90s - hadrosaurs tended to be out and about on the land by that time, typically getting mauled by various slobbering theropods. All the same, a very charming piece with great attention to detail (I love the webbed fingers on the Parasaurolophus).

In the original post, I mentioned that a naked maniraptor would be a safe, but rather obvious bet. Jessica R (aka Pok�mon Lover Wally) thought that she'd "throw me for a loop" by submitting a feathered dinosaur, but one employing as many '90s-style clich�s as possible. Hence, one butt-ugly Archaeopteryx, complete with featherless 'raptor' hands, body-hugging fuzz and a bafflingly pebbly head, chasing a dragonfly past a lone cycad over a cracked patch of dirt. Colours would've been welcome, but I still think this one nails it.


And finally...Chris DiPiazza (who he?) has submitted a typically bold and colourful painting, which doubles as concept art for Jurassic World (although Colin Trevorrow wouldn't approve of the dromaeosaur mohawks - they're far too progressive). Mostly naked dromaeosaurs? Check. Wildly coloured Archaeopteryx-like  bird with lizardy head and superfluous digits? Check. Angry angry mountains? Check. The terrifying demon-pterosaur thing flying overhead may be a silly step too far, but for the most part, this is a good 'un.

Please do weigh in! I'll announce the winner in a week or so. My decision is final. So there.

Monday, December 29, 2014

Vintage Dinosaur Art...Guide? How to Draw Dinosaurs

Merry cold snap, everyone! If you're stuck in the same rubbish hemisphere as me, you may well deem it a good time to hunker down and take up a new, indoor hobby. While gorging yourself on whatever highly calorific confectionery and ethanol-heavy beverages you've recently acquired is certainly an option, far healthier and more creative choices are available. Perhaps, as a fan of artwork depicting prehistoric animals, you'd like to consider creating your very own 'palaeontography' with which to attract baffling comments from sarcastic creationists and feather-haters on deviantArt. If so, this retro-tastic 1990 book from Usborne is here to help.



How to Draw Dinosaurs and Prehistoric Life (authored by Marit Claridge, and illustrated by Val Biro, Philip Hood and John Shackell) is a richly-illustrated little book crammed with basic drawing advice for children. As the cover suggests, the styles range from the 'realistic' to the cartoonish, and it's a very entertaining mish-mash. Admittedly, there are far too many cavemen, which feels a little like cheating (we're not here for humans!) and which I've chosen to ignore because, well, we're all about dinosaurs here. In addition, there's precious little on the specific details of particular animals; the advice on offer tends to be broader, as befits the target audience. While this did frustrate me a little as a kid, things like accommodating for muscles and flesh, making sure the centre of gravity is in the right place, and giving your creations a suitable sense of mass are all fundamentally important to ensuring that your artwork does not end up on the Palaeofail tumblr.


By way of example, the above spread offers sage advice on restoring a creature's outline based on a skeletal diagram - note the large thigh muscles, which one didn't necessarily see in earlier 'serious' palaeoart (flatly contradicting the fossil evidence). The skull segues into oddly cartoonish territory, but I like the way that it gets kids looking at the bare bones as a foundation, and the plateosaur-like skeleton is an excellent choice (as it's a fairly basal, not overly-freaky or specialised animal). Given all this, it's a little disappointing that some of the advice given elsewhere is so retrograde.


Yes, it's a fat, grey, wrinkly Diplodocus, dragging its tail through a swamp - an image mirrored on the opposite page. Admittedly, this sort of depiction remained quite commonplace in popular books back in 1990, but it's still an unfortunate contrast with the far more dynamic and active cartoon dinosaurs (which have actually aged rather better, at least in that respect - but more on them shortly). Far more interesting than this bland, Zallingerian depiction is the playful experiment in perspective going on at the foot of the page. One can't help but wonder if Luis Rey was reading...


As is commonplace in 'how to draw' guides, the book makes much of breaking the animals down into simple, geometric shapes in order to correctly gauge their proportions. Again, the Ankylosaurus is intriguingly '70s-looking, and sports a 'Palaeoscincus'-style portmanteau of features from a handful of different ankylosaurs. The Stegosaurus, meanwhile, is perhaps taking the 'geometric breakdown' technique a little too far, what with its rather formless circular body and plates that look like a formation kite-flying display. Actually, it rather reminds me of good ol' Stegoslug from Blackgang Chine, not to mention the godawful, gawping fibreglass stegosaur that pops up at various other attractions. I'm rather fond of the spotty look, though. More spotty stegosaurs, please!



Palaeozoic animals aren't catered for, but Mesozoic non-dinosaurs make an appearance, at least. The only pterosaur given the 'serious' treatment is Pteranodon, and unfortunately it's a straight-up Burian knock-off (complete with greedy, dinky-crested clifftop baby).


The marine reptile scene is much more interesting, not only for being far more action-packed (copious volcanic activity! Moodily lit sky! Epic sea beastie battles!), but also for boasting a number of entertaining palaeoart tropes. Elasmosaurus duly shows off its Combat Craning Neck action, with Ichthyosaurus (anachronistically) standing in for the more usual mosasaur opponent. There is a mosasaur present here, mind you - it's just that it's having some time off from primordial battles to the death in order to munch a few fish. The crocodilian body armour on the mosasaur is rather odd, but it's not half as strange as the dinky Dunkleosteus lurking in the lower right-hand corner, presumably brought here by accident down the back of one of Nigel Marven's wetsuits during a CGI-laden time-travelling escapade.


As far as Cenozoic animals go, the usual mammoths, sabre-tooths, wooly rhinos and the like are all present. But they're all stinkin' mammals, which is why I'd much rather focus on the sole Cenozoic dinosaur present - the terrifying-looking enormo-bird Gastornis, here depicted in its traditional guise as a ruthless predator of small, cute things. It seems that artists often give this bird blue plumage, and I'd love to know where that meme originated; there's no particular reason that a giant carnivorous (or not - but it was long imagined as such) bird should be decked out in such a relatively exuberant colour. Whatever - I like that it's attacking a lizard here (rather than a proto-horse of some sort), and I'm also fond of the daft cartoon below. Which brings me neatly on to...


...The best part of this book -  the cartoons. In contrast to the staid and dull 'realistic' illustrations, the cartoons are lively and full of character, even poking fun at and subverting palaeoart tropes (see the 'timid T. rex' above). The wild-eyed, rampaging Triceratops is especially superb, appearing quite magnificently unhinged; the illustration also avoids leaning too much on making it resemble a mad bull, which would have been the lazier approach.


And finally...perhaps my favourite spread in the book features a parade of dinosaurs, all running from a grinning, crocodile-faced T. rex. There's an emphasis on giving each creature an immediately recognisable character, based on perceived traits of the real animals. The idea that Diplodocus 'had little defence' against large carnivores is balls, obviously, but its nervous, twitching eyes and bright pink hairy conk make it look amusingly dimwitted. I also like that the hadrosaur, just for once, is allowed to appear confident and swift, rather than as gormless theropod-fodder (shades of Niroot's 'Cretaceous tortoise and hare'). However, my absolute favourite is the ankylosaur, who is just as extremely cross as I always imagine those squat, spiky fellows to have been (admittedly, it's probably got a lot to do with the endless depictions of them giving tyrannosaurs a damn good thrashing). There's just something about that adorably frowny face. Can't someone please make a plushie version?

That's all for now. Except...I'd like you lot to draw some dinosaurs again, so I do declare that it's COMPETITION TIME!!!! Your task: draw me a 1990-style dinosaur. The sort of thing that wouldn't have looked out of place in Dinosaurs! magazine or any of the very many slightly lazy, Normanpedia-inspired books of the era. Naked maniraptors are allowed, of course, but are kinda obvious, so extra kudos will be given for trickier picks. The winner will receive a copy of How to Draw Dinosaurs, which I happen to have acquired recently for whatever reason (plus I'll throw a nice card in, as usual). Please enter by way of a comment. Cheers!

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