Monday, December 29, 2014

Vintage Dinosaur Art...Guide? How to Draw Dinosaurs

Merry cold snap, everyone! If you're stuck in the same rubbish hemisphere as me, you may well deem it a good time to hunker down and take up a new, indoor hobby. While gorging yourself on whatever highly calorific confectionery and ethanol-heavy beverages you've recently acquired is certainly an option, far healthier and more creative choices are available. Perhaps, as a fan of artwork depicting prehistoric animals, you'd like to consider creating your very own 'palaeontography' with which to attract baffling comments from sarcastic creationists and feather-haters on deviantArt. If so, this retro-tastic 1990 book from Usborne is here to help.



How to Draw Dinosaurs and Prehistoric Life (authored by Marit Claridge, and illustrated by Val Biro, Philip Hood and John Shackell) is a richly-illustrated little book crammed with basic drawing advice for children. As the cover suggests, the styles range from the 'realistic' to the cartoonish, and it's a very entertaining mish-mash. Admittedly, there are far too many cavemen, which feels a little like cheating (we're not here for humans!) and which I've chosen to ignore because, well, we're all about dinosaurs here. In addition, there's precious little on the specific details of particular animals; the advice on offer tends to be broader, as befits the target audience. While this did frustrate me a little as a kid, things like accommodating for muscles and flesh, making sure the centre of gravity is in the right place, and giving your creations a suitable sense of mass are all fundamentally important to ensuring that your artwork does not end up on the Palaeofail tumblr.


By way of example, the above spread offers sage advice on restoring a creature's outline based on a skeletal diagram - note the large thigh muscles, which one didn't necessarily see in earlier 'serious' palaeoart (flatly contradicting the fossil evidence). The skull segues into oddly cartoonish territory, but I like the way that it gets kids looking at the bare bones as a foundation, and the plateosaur-like skeleton is an excellent choice (as it's a fairly basal, not overly-freaky or specialised animal). Given all this, it's a little disappointing that some of the advice given elsewhere is so retrograde.


Yes, it's a fat, grey, wrinkly Diplodocus, dragging its tail through a swamp - an image mirrored on the opposite page. Admittedly, this sort of depiction remained quite commonplace in popular books back in 1990, but it's still an unfortunate contrast with the far more dynamic and active cartoon dinosaurs (which have actually aged rather better, at least in that respect - but more on them shortly). Far more interesting than this bland, Zallingerian depiction is the playful experiment in perspective going on at the foot of the page. One can't help but wonder if Luis Rey was reading...


As is commonplace in 'how to draw' guides, the book makes much of breaking the animals down into simple, geometric shapes in order to correctly gauge their proportions. Again, the Ankylosaurus is intriguingly '70s-looking, and sports a 'Palaeoscincus'-style portmanteau of features from a handful of different ankylosaurs. The Stegosaurus, meanwhile, is perhaps taking the 'geometric breakdown' technique a little too far, what with its rather formless circular body and plates that look like a formation kite-flying display. Actually, it rather reminds me of good ol' Stegoslug from Blackgang Chine, not to mention the godawful, gawping fibreglass stegosaur that pops up at various other attractions. I'm rather fond of the spotty look, though. More spotty stegosaurs, please!



Palaeozoic animals aren't catered for, but Mesozoic non-dinosaurs make an appearance, at least. The only pterosaur given the 'serious' treatment is Pteranodon, and unfortunately it's a straight-up Burian knock-off (complete with greedy, dinky-crested clifftop baby).


The marine reptile scene is much more interesting, not only for being far more action-packed (copious volcanic activity! Moodily lit sky! Epic sea beastie battles!), but also for boasting a number of entertaining palaeoart tropes. Elasmosaurus duly shows off its Combat Craning Neck action, with Ichthyosaurus (anachronistically) standing in for the more usual mosasaur opponent. There is a mosasaur present here, mind you - it's just that it's having some time off from primordial battles to the death in order to munch a few fish. The crocodilian body armour on the mosasaur is rather odd, but it's not half as strange as the dinky Dunkleosteus lurking in the lower right-hand corner, presumably brought here by accident down the back of one of Nigel Marven's wetsuits during a CGI-laden time-travelling escapade.


As far as Cenozoic animals go, the usual mammoths, sabre-tooths, wooly rhinos and the like are all present. But they're all stinkin' mammals, which is why I'd much rather focus on the sole Cenozoic dinosaur present - the terrifying-looking enormo-bird Gastornis, here depicted in its traditional guise as a ruthless predator of small, cute things. It seems that artists often give this bird blue plumage, and I'd love to know where that meme originated; there's no particular reason that a giant carnivorous (or not - but it was long imagined as such) bird should be decked out in such a relatively exuberant colour. Whatever - I like that it's attacking a lizard here (rather than a proto-horse of some sort), and I'm also fond of the daft cartoon below. Which brings me neatly on to...


...The best part of this book -  the cartoons. In contrast to the staid and dull 'realistic' illustrations, the cartoons are lively and full of character, even poking fun at and subverting palaeoart tropes (see the 'timid T. rex' above). The wild-eyed, rampaging Triceratops is especially superb, appearing quite magnificently unhinged; the illustration also avoids leaning too much on making it resemble a mad bull, which would have been the lazier approach.


And finally...perhaps my favourite spread in the book features a parade of dinosaurs, all running from a grinning, crocodile-faced T. rex. There's an emphasis on giving each creature an immediately recognisable character, based on perceived traits of the real animals. The idea that Diplodocus 'had little defence' against large carnivores is balls, obviously, but its nervous, twitching eyes and bright pink hairy conk make it look amusingly dimwitted. I also like that the hadrosaur, just for once, is allowed to appear confident and swift, rather than as gormless theropod-fodder (shades of Niroot's 'Cretaceous tortoise and hare'). However, my absolute favourite is the ankylosaur, who is just as extremely cross as I always imagine those squat, spiky fellows to have been (admittedly, it's probably got a lot to do with the endless depictions of them giving tyrannosaurs a damn good thrashing). There's just something about that adorably frowny face. Can't someone please make a plushie version?

That's all for now. Except...I'd like you lot to draw some dinosaurs again, so I do declare that it's COMPETITION TIME!!!! Your task: draw me a 1990-style dinosaur. The sort of thing that wouldn't have looked out of place in Dinosaurs! magazine or any of the very many slightly lazy, Normanpedia-inspired books of the era. Naked maniraptors are allowed, of course, but are kinda obvious, so extra kudos will be given for trickier picks. The winner will receive a copy of How to Draw Dinosaurs, which I happen to have acquired recently for whatever reason (plus I'll throw a nice card in, as usual). Please enter by way of a comment. Cheers!

Friday, December 26, 2014

The March of the Dinosprites

Last week I shared some pixel art dinosaurs I was working on and said I'd been continuing them as a series. It's a fun little project to kick off 2015, with a new one shared every Friday, and added to my Redbubble shop as well. I've decided to call the series Dinosprites, because it seems like a pretty catchy name.



I'll mainly be sharing this at Facebook and Twitter, but I'll probably post the full series here in a few months when this series is complete.

Tuesday, December 23, 2014

Interview: The Saurian Development Team

A year ago, frustrated by the truth that the dinosaur experience I want will probably never be a goal of filmmakers, I wrote The Chase, a necessary bit of spleen-venting in the wake of Talking With Dinosaurs 3D. If you've followed my writing on Jurassic Park and other big dinosaur projects in the pop culture over the years, you'll admittedly see a bumpy ride. I've been variously resigned to the status quo, cautiously optimistic about rumored projects, and utterly deflated by studio mismanagement of promising projects (what did David Krentz do in a past life, anyway?). What was the experience I wanted from these big dinosaur projects? Let's let slightly-younger me tell you. Take it away, knucklehead:
What I want is an immersive, I-just-time-travelled-to-the-Mesozoic feel, with a great score and as little anthropomorphism as possible. There's no way that film gets made anytime soon.

There's hope, though. Who knows what will be possible as the technology gets cheaper and dinosaur fanatics get more motivated to make something on their own? Or perhaps expecting a feature film is the wrong way to look at it. Maybe the dream of an immersive exploration of prehistory is better left to game designers, like the folks behind Saurian.


The Hell Creek ecosystem, as seen in Saurian.

Currently in development, Saurian is a survival-based game seeking to recreate the Hell Creek ecosystem of the end-Cretaceous. It's clearly a labor of love, and as news and in-progress work has been shared, I've been getting more excited. With the release of their first gameplay trailer, I thought it was a great time to interview the team about the project.



At IndieDB you write that your goal is to create "the most captivating dinosaur experience ever developed for commercial gaming, giving the player the first true chance to live like a dinosaur." What games, films, or other pieces of art or entertainment are inspirations in this quest?

Nick Turinetti, Project Lead: We�re obviously huge dinosaur fans to be making a game like this, so between all of us we�ve probably gotten our hands on every game that�s featured dinosaurs in one way or another over the past 15 years. Having said that, in our collective opinion most of them were not terribly impressive. Two games that have directly featured dinosaurs that have had real influence on Saurian would be �Big Al Game� from BBC�s Walking With Dinosaurs website (sadly no longer available) and Be the Dinosaur which was actually developed as part of a museum exhibit of the same name. Other non-dinosaur video games that have been especially influential are Far Cry 3 and 4, Red Dead Redemption, Skyrim and Dark Souls. As far as films go, we�re all fans of the original Jurassic Park. We never go a day without quoting it half a dozen times at each other. Phil Tippett�s short film Prehistoric Beast is still probably the best dinosaur film ever made, and its mood and tension are something we aspire to. Peter Jackson�s King Kong and James Cameron�s Avatar with their expansive world building have also been major sources of inspiration.




Thescelosaurus, showing off its quilly finery (top) and seeking refuge (bottom).

Are there specific pieces of paleoart that have served as inspirations for the vision of Saurian?

Tom Parker, Environment and Level Design: All of our artists are inspired beyond anything else by the collective works of Doug Henderson. If we could achieve a visual style with Saurian that resembled a Henderson painting in motion then we would consider our job well done. His Leptoceratops piece in particular captures a sense of environmental scale that we adore. His animals look like they are a part of the environment and not separate from it, which is something we want to capture. Our other key influence would be the so-called �All Yesterdays� movement, particularly the titular book and the palaeoart of Matt Martyniuk. We take on this philosophy of experimenting with interesting visual design without ever contradicting the fossil evidence. Matt Wedel of SV-POW! once said �If you go bold, you won�t be right; whatever you dream up is not going to the same as whatever outlandish structure the animal actually had. On the other hand, if you don�t go bold, you�ll still be wrong, and now you�ll be boring, too�, and this has also played a role in our creature design. I don�t know if this counts as inspiration, but we are extremely grateful for the skeletal reconstructions of Scott Hartman which allow us to get our animals as accurately proportioned as possible. Other influential palaeoartists include classics like Charles R. Knight, Zdenek Burian and James Gurney. Like Henderson, these artists are all masters of incorporating the animals into their environments.

Henderson and Tippett are certainly perfect inspirations. Prehistoric Beast really hasn�t been equalled. In every frame you can feel the love of Tippett�s team. In what ways do you hope to evoke its mood and tension?

Nick: It might sound silly but I find Prehistoric Beast legitimately chilling, and a lot of that has to do with the way Tippett portrayed the tyrannosaur; a sly, cunning predator who skulks in the shadows despite being the size of a bus, making even a peaceful meadow a dangerous place to be alone. That�s the sort of mood and tension we�d want to evoke in Saurian, both for someone playing as a predator like Tyrannosaurus or as its potential prey. Even in the game�s current (very early) state, I think we�ve started to capture it. Being chased by a T. rex is scary, but watching it move through a forest clearing and knowing it�s looking for you is scarier. Being alone in the same meadow and not being able to see it or know where it might be automatically puts a player on edge as well. I never want a player to feel completely �safe� when playing Saurian, there should always be something out there to keep you on your toes.


Triceratops takes the stage.

Why was Hell Creek chosen as the setting? Were other localities considered?

Tom: Hell Creek has always been the plan. There are a few reasons as to why it is the best choice for this kind of project. Firstly it offers a quality combination animals such as Tyrannosaurus, Triceratops, Pachycephalosaurus and Ankylosaurus that are extremely popular and instantly recognisable to the general public along with other more unique fauna that offer an interesting variety. Secondly, the formation is one of the absolute most studied and published-on in the world in terms of flora and palaeoenvironment. This is important to us as it makes our job of restoring the environment much easier and less ambiguous than other, less well-documented ages.

Nick: Another benefit is that the Hell Creek Formation records a comparatively short period of time compared to many other formations, so we can be reasonably confident that all of the animals found there did in fact form one community.

You recently brought RJ Palmer on board. How did you come to recruit him, and what has he brought to the process, besides the obvious role of creature design?

RJ Palmer, Concept Artist: I found these guys from some tumblr post that was going around. I showed them my dinosaur drawings and shoved my way onto the team. I like to think I bring an outside perspective to the group as I joined later in development and can look at things with the eye of an artist and not a scientist. I bring some connections to the party such as helping with expanding our audience.

Nick: RJ�s fresh perspective has helped push us outside of our comfort zone when it comes to creature design, and we�ve definitely improved because of it. He�s also been really good at asking the tough questions in our design process, making sure we�ve fully explored all options.


RJ Palmer's Quetzalcoatlus design, here nomming on a champsosaur.

I'm assuming that the score used in the pre-alpha gameplay trailer is not final. What do you foresee concerning the sound design? What are the challenges of bringing the environment to life through sound?

Dillon Gotham, Sound Designer: For what the future entails, many important animals (both in public conscience and in ecological importance) to be voiced are small, which present their own challenges compared to large animals, and while animals tend to be silent on the hunt, when fighting conspecifics they are not. Simple, repetitive attack sounds will not do. As for the general challenges of Saurian�s sound design, currently none of the team is reliably able to record audio in the field; it is primarily audio libraries that are available for me to work with. But that does not mean the world of Saurian and its inhabitants have to sound like it. Saurian must sound unique and charismatic, yet also as naturalistic as it looks. For animals, this means mixing and masking their individual elements to become its own character. Because the stars of the game are archosaurs, in the process of creating sound effects for Saurian I add modern archosaurs to the mix and emphasize them whenever reasonable, but there are limits; as an example, passerine birds evolved after the K/Pg mass extinction; they are almost entirely off limits as they more often than not live up to the name of �songbird.� This also means I also need to ensure there�s no songbirds in background sounds!

I've been pondering the failures and clumsy handling of dinosaur media recently - for example, the addition of voices to WWD3D and the meddling that compromised Dinosaur Revolution. It seems that the revolutionary role Jurassic Park played in dinosaur pop culture has many of us hungry for that next big moment, and all of these fumbles are more dispiriting for it. I personally think that it is going to come from gaming (Saurian is certainly the most promising project I�ve seen). Do you think there is hope for traditional storytelling media such as film and animation to tell a dinosaur story that captures popular imagination and makes dinosaur enthusiasts happy?

Bryan Phillips, Animator: When I set about animating one of Saurian�s animals, I tend to stay away from established media such as Jurassic Park and Walking With Dinosaurs, oddly enough shows like Big Cat Diary play a much larger role in creating the character of the animals in Saurian. We�re also probably the only game developer out there to have our own Emu and he plays a large role in the animation behind our bipeds. I do believe there is hope for new works, the trick is staying grounded in the fact that these aren�t monsters, they were living, breathing animals who in practice were likely no different than animals living today.

Tom: A big thing for us from the outset has been that we were not interested in creating a game where extinct animals are nothing more than glorified canon fodder. They are essentially treated in video games in the same manner as zombies and aliens. We feel strongly that this should not be the case. Dinosaurs are in our opinion some of the most interesting animals to have ever walked the planet and deserve to shine on their own merits.

Nick: I think there is still hope that film and animation could tell a dinosaur story that appeals to the general public, the problem is that Jurassic Park and its framework loom so large in popular culture that people have a hard time thinking outside the park (terrible pun, I know). So many films and games just vomit out cheap Jurassic Park knock offs that people have come to expect that as �normal�. My suspicion is that it will take a generation to really work JP out of the public conscious now that Jurassic World is a thing, and that�s a bit disappointing because there are so many other good stories out there that don�t have Jurassic Park�s baggage. I would love to see Raptor Red or Cretaceous Dawn turned into a visual experience.




An Ankylosaurus meetup (top); Saurian Animator Bryan Phillips with Gerry, the trusty model (bottom).

How has the online community contributed to the process of Saurian? When I think of when I was a kid, I would have been blown away to have the access I do now to dinosaur experts and paleontologists.

Nick: I think its safe to say Saurian would still be a pipe-dream were it not for the incredible access to information and experts the internet provides. We�ve had the good fortune of having a small support network of university students with access to most major scientific publications, but we�re huge supporters of Open Access. We�ve also had the ability to ask questions directly of paleo workers as well, including Denver Fowler, Matt Wedel, Gregory Wilson and John Hutchinson, all of whom have been extremely helpful with their critique and input. Beyond access to information, Saurian�s development team would still be a bunch of really talented people all still wishing they could find other people interested in making a game were it not for the online communities we�re all part of. Except Bryan. He�d be doing it all by himself regardless.



Many thanks to the whole team for taking the time to answer my questions. I'll definitely be watching their progress eagerly. Be sure to follow Saurian's evolution at IndieDB, Facebook, and Twitter. Also check out their recent interview with Brian Switek at Dinologue. All images in this post kindly provided by the Saurian team and posted with permission.

Monday, December 22, 2014

Mesozoic Miscellany 71

Newsie Bits

The Danek Edmontosaurus Bonebed is the subject of the new issue of the Canadian Journal of Earth Sciences. An important site for both research and outreach, the bonebed has produced over 800 specimens, dominated by E. regalis, but also containing the northernmost specimen of Albertosaurus, Troodon, and a bonus ceratopsian horncore.

More: Everything Dinosaur and Phys.org both featured articles about the bonebed. University of Alberta PhD candidate Michael Burns was interviewed about the issue in general at Canadian Science Publishing. The introduction is available for free[PDF link].

Around the Dinoblogosphere

Rebecca Groom's rooster-y troodontid is gorgeous! The superlatives are tripping over themselves to stampede out my mouth.

More book reviews from Herman Diaz at ART Evolved, this time focusing on a pair of titles from the Walking With Dinosaurs franchise.

Gareth Monger is really delivering the goods in the early days of his Pteroformer blog, including this post about the need to stay open-minded as research changes the look of prehistoric animals.

At SV-POW, Matt Wedel tips us off to the publication of his description of a new Haplocanthosaurus specimen, in the free-to-access journal Volumina Jurassica's new issue, which focuses on the Morrison formation.

Brian Switek writes about research into the ranges of the Cretaceous sea bird Hesperornis, taking the approach of studying extant penguin growth rings.

Liz Martin writes about one of the big reasons 2014 has been good to paleontology fans: two new pterosaur bonebed sites, which are exceedlingly rare. The Brazilian and Chinese sites feature multiple three-dimensionally preserved specimens of Caiuajara and Hamipterus, respectively. They really are treasure troves, adding new insights into social behavior, egg morphology, sexual dimorphism, ontogeny, and habitat. Read on at Gimpasaura.

Ben Miller offers a look at The Last American Dinosaurs, an exhibit at the National Museum of Natural History. It looks amazing, and I agree when he writes that he's "...a fan of this personalized approach to science communication. In-house scientists are museums� most important and unique resources, and placing them front-and-center reminds visitors that science is done by real and diverse people, not caricatures in lab coats."

You may see Albertonykus at The Last American Dinosaurs in his role as a docent, but his recent museum visit post takes you to the Cleveland Museum of Natural History instead.

Fernanda Castano wrote a nice primer on the Anthropocene at Letters from Gondwana.

A clumsy Aucasaurus was the subject of one of Mark Witton's paleoart commission specials, and a unique piece it is - a bit of slapstick humor but beautifully rendered.

Lisa Buckley wrote about visiting the type locality of the ichnotaxa Ignotornis mcconnelli, sharing plenty of great photos from the site.

The Dinosaur Toy blog featured a review of the new CollectA Mosasaurus. They also previewed a mixed bag of upcoming figures from Schleich. The Kentrosaurus is nice, at least.

Extant Theropod Appreciation

Gray-Necked Wood Rails are Awesome (and Kind of Obnoxious).

Paleoart Pick

Apsaravis has done a gorgeous series on carcharodontosaurids, including this Acrocanthosaurus. You can and should buy prints of her work at DeviantArt.


Acrocanthosaurus atokensis, � Apsaravis, used with permission.

Tuesday, December 16, 2014

Paleopixels

In my day (and night and weekend) job as a freelance designer and illustrator, I recently was hired to do some advertising illustrations in a pixel art style, emulating the look of 8-bit video game graphics. It was a reminder of how much fun I had drawing on the old Tandy personal computer my family had in the late eighties, in which I would draw elaborate scenes inspired by the Sierra games I loved - especially the King's Quest and Space Quest series (for some reason, I was never allowed to play Leisure Suit Larry). I love chiptune music as well, so slipping into this complimentary realm felt very comfortable for me.

What came next was inevitable, I suppose: I began experimenting with pixelated saurians. It's been a fun exercise, and has actually given shape to a long-gestating project I've had in mind. The process of creating pixel art of dinosaurs fits in well with the driving inspiration of many of my design series, such as Cladistic Heraldry: how little visual information do you need to recognizably depict an extinct animal? Pixel art is all about that, of course. It leaves the viewer's imagination to fill in the visual gaps.

I've enjoyed creating these low-resolution archosaurs so much that I'm going to be releasing one every week for the next several weeks. To start, I translated my 2012 Anchiornis into a sprite.



Next, I chose Amargasaurus, one of my favorite sauropods but one I've never drawn.



Most recently, I heeded my wife's sage advice: "You should do one that people have actually heard of!" Thus, Tyrannosaurus rex.



Naturally, I am designing merch for these designs in my online store, in my quest to have a ginormous shop full of a diverse array of prehistoric animals. Mugs, stickers, and tees are all available at my Redbubble shop. I'll be sharing these weekly at the LITC Facebook page; like us there for treats like these, post sneak peeks, and scintillating conversation.

Wednesday, December 10, 2014

Introducing Aquilops!

The early history of ceratopsians is mostly known from Asia, so it's with great fanfare that Andy Farke et al. present Aquilops americanus, a 106 million-year-old animal from the Cloverly formation (unit VII) of Montana, USA*. Accompanying the paper (published today in PLOS ONE) are a number of superb artworks from renowned palaeoartist and occasional soggy-looking rapper Brian Engh - not only depicting the tiny, spiky-cheeked Montanan of long ago, but also placing it in a richly realised palaeoenvironment. They're quite ravishing to look at, I'm sure you'll agree, and happily Brian was more than happy to share the full story behind them.

All artwork is � Brian Engh, used with permission. Do not reuse without permission, or a Gobiconodon will get you.

Firstly, a little more background on the beastie. It's known from a crushed partial skull and fragments of the beak, enough for a stab at a size estimate - co-author Matt Wedel believes it to have been a subadult of about 60cm long and perhaps 1.5kg in weight, based on scaling elements of the Chinese basal ceratopsian Archaeoceratops. Speaking of which, Brian's reconstruction draws (quite necessarily) heavily from Archaeoceratops and Liaoceratops, while also utilising what is known about the integument of more distantly related ceratopsians such as Psittacosaurus - although he did get to handle the holotype material himself, and it has duly been incorporated. The result is a piece that, while obviously speculative, presents an extremely well-informed, not to mention beautifully realised, restoration of this little dinosaur.

Brian's approach to the animal's integument is perhaps my favourite aspect of this piece, drawing obviously on Psittacosaurus (and other, far more distantly related ornithischians) in its depiction of the animal with speculative 'quills'. Unlike some reconstructions, these don't seem like cute accessories glued to an otherwise all-scaly creature, nor are they electroshock-fuzzy. The lizardy head-nodules are rather well observed, and the animal has a just-so, convincing amount of bulk to it, including li'l ceratopsian mighty-thighs and that all important plump forward-driving dinosaurian rear end. The mottled, naturalistic, highly plausible and yet far from bland colour scheme is also to be commended.


While the eye is immediately drawn to the individual in the foreground, depicted as calling out in alarm, the most important parts of this scene are over to the right, where the under-appreciated contemporary mammal Gobiconodon ostromi (described by Brian as possessing 'crazy fang incisors') menaces a group of baby Aquilops. Brian wished to avoid the trap of illustrating a straightforward, very static, 'spotter's guide'/diagnostic view of Aquilops, and so opted not only to depict various stages of the animal's life cycle (based on Protoceratops, and illustrating what we know about dinosaur breeding strategies), but also hypothetical sheltering behaviours. The largely hidden individuals under the tree are adult Aquilops, and are a homage to the old palaeoart trope of ceratopsian parents forming rings around their babies (apparently Matt Wedel's idea). Brian explained to me that, since large boulders aren't known from the formation in which Aquilops was found, he opted to have the animals sheltering in the roots of a redwood.

And just in case you were wondering about the redwood, it is also quite accurate for the time and place; Brian's consultant for Cloverly Formation flora was Nathan Jud, a graduate student from the University of Maryland who (says Brian) "recently defended his thesis which focused on the flora of Cloverly Formation unit VII" (appropriately enough). Redwoods similar to the modern day Sequoiadendron giganteum are known from the Cloverly Formation, along with small-leaved ferns and flowering plants similar to ragweed, indicating an open canopy, seasonally dry ecosystem.


The main piece was drawn in pencil and coloured digitally, and Brian estimates that (once the composition had been finalised) it took three weeks or so to finish - one week for the pencilling, and a further two for the colouring. The additional head reconstruction (above) took another week, while the cutesy-pie size comparison image (below) consumed a mere evening of his time. (I love the slightly alarmed, glassy stare of the Aquilops in this one. D'awww.) Of course, that's only part of the story. Brian also spent time handling the aforementioned holotype material and casts of other ceratopsian remains, collecting appropriate imagery, and even went camping in order to acquire photographs of modern day Cloverly-alike vegetation. All in all, it sounds like he had far too much fun for such a deadly serious piece of work. Tut tut, Brian. I hope you didn't throw a waterlogged rap into the bargain.


I'd like to thank Brian for giving me the chance to share all this with LITC readers (and positively overloading me with information), and I'll also offer hearty congratulations on producing such lovely, lively artwork where one could easily have phoned it in (because it's 'just' a diminutive ornithischian, after all). Be sure to read the paper over at PLOS ONE (it's open access after all!) and follow Brian's work at dontmesswithdinosaurs.com.

And finally: damn, that's a cool name. The American Eagle Face. Sam would be proud.

*Corrected from 'Wyoming' following a comment from SVPOW.

MORE AQUILOPS: I wrote this post (mostly) in advance, so I'll be updating this page with additional links.

Andy Farke's post on PLOS blogs - 'the little dinosaur that could'
Matt Wedel's post over at SV-POW 
Matt Wedel's follow-up post over at SV-POW (all about reconstructing the skull)
Matt Wedel's follow-up to the follow-up (all about estimating the animal's size)
Brian's post over at his blog, detailing the creation of the artwork (new species of dinosaur, yo!)
Laura Geggel at LiveScience
Brian Switek at NatGeo

Tuesday, December 9, 2014

Mesozoic Miscellany 70

Newsie Bits: Dispatches from Isla Nublar Edition

Just as the previous installment of Mesozoic Miscellany went up, the Jurassic World trailer hit the web, sparking conversation, argument, and ranting that continues unabated. From a JP-virgin's-eye-view to a celebration of my personal favorite scene of the original film to an interview with a leading figure in the online JP fan community, we've certainly written many words about Jurassic Park over the years. I vacillate daily about whether I should chime in about Jurassic World. I find I have sympathies with "both ends of the spectrum," leaning more towards the negative side, but wonder how much I can really contribute to the conversation.

Anyhow, we'll see if I can resolve my own feelings to the point that I feel like posting about the trailer and the issues that have been discussed over the last couple weeks. In the meantime, here is a collection of writing that represents this sprawling discussion pretty well: reactions positive, negative, and pragmatic.

First up, a brief interview with Jack Horner himself about his role as an advisor on the franchise. Oddly, he seems to think that riding down a river populated by titanic sauropods and thagomizer-bearing stegosaurs would be no more dangerous than being around cows in a pasture. Which seems kind of unlikely.

Tony Martin wrote about the ichnology of the Jurassic World trailer.

John Conway's been particularly vocal, and with his hilarious grumpiness concerning most movies he and Darren talk about on the TetZoo podcast, you can probably guess where this is going. He's not just bashing it for the sake of it, however: he's specifically annoyed by the ways critics of the JW dinosaurs are dismissed as being supercilious nerds. He's written some of the best defenses of JW critics so far, at his blog and in a guest column at the Guardian. He and Darren have a fun conversation on the latest TetZoo podcast, as well.

On the other hand, Chris DiPiazza offered his perspective at Jersey Boys Hunt Dinosaurs, and is pretty excited for the movie - especially to see what's going on with the seemingly trained pack of raptors. At the Ornithischian Revolution, Ali Nabavizadeh shares similarly optimistic thoughts.

The Jurassic World website, presented as a straight-faced corporate site dedicated to the working park in the fictional JP universe, was launched around the time of the trailer. It's pretty well done, and offers some glimpses into the design of the working theme park. However, paleoartist Brian Choo noticed that icons on one of the attractions bear strong resemblance to various illustrations, as if the production designers didn't really, y'know... care about copyright. Matt Martyniuk and Glendon Mellow both cover the issue at DinoGoss and Symbiartic, respectively.

At Prehistoric Pulp, Walt Williams singled out the overt nostalgia-baiting of the trailer. "I don�t want a film whose main draw is reminding you of that great movie you saw as a kid. I want it to stand as a good film on its own."

Will Svensen at Tyrant King Productions is disappointed by what he thinks are boring, badly rendered dinosaurs.

At Antediluvian Salad, Duane Nash takes a pragmatic look, putting the whole JW kerfuffle into context while not necessarily forgiving its flaws.

The mosasaur in the JW trailer is pretty freaking huge, and both Zach Miller and Craig Dylke have posts about it.

Finally, check out the funny Bouletcorp comic about a realistic Jurassic Park.

Around the Dinoblogosphere

There are some new kids on the block that I've seen pop up: first is Gareth Monger's new Pteroformer blog, in which he discusses paleoart as well as sharing progress on his new book project. The second is "Thagomizers," a video series exploring paleoart and pop culture's history of popularizing paleontology (that's a lot of P's). The first episode, introducing the series, went up in November.



The American Museum of Natural History in New York City (NEW YORK CITY!?) also launched a new video series. "Shelf Life" explores the museum's collections in monthly videos. Here's the first installment, "33 Million Things."




Fossils for Africa, featuring the art of Luis Rey has been published, and the artist wrote about it at his blog.

David Prus expressed his gratitude for the mighty Deinocheirus this Thanksgiving.

Morganucodon popped its fuzzy little head up at Mark Witton's blog.

Some German-flavored paleo-blogging: Liz Martin writes about the pterosaurs of Stuttgart and Munich, Heinrich Mallison writes an account of the measurement of the Berlin Giraffatitan and provides a wealth of photos at Dinosaurpalaeo. At Saurian, Mark Wildman reflects on the recent SVP meeting in Berlin.

Extant Theropod Appreciation

I've been a fan of the bite-sized natural history podcast Natural Selections for a long time, and they recently had a run of episodes all about birds. Host Martha Foley and Dr. Curt Stager of Paul Smith's College discussed bird phylogeny, the colors of eggs and their shape, and the ranges of American seagulls.

Paleoart Pick

As an example of a Velociraptor that manages to have the presence of an actual animal that lived as well as satisfying a bit of that AWESOMEBRO badassedness the Jurassic Park films surely require, I submit Ville Sinkkonen's wonderful recent piece.


Velociraptor � Ville Sinkkonen and used with permission.

Check out more of Ville's work at DeviantArt and ArtStation, and consider purchasing a print from him - though he only has his popular "Dave" available at the moment, it's a hell of a piece.

Wednesday, December 3, 2014

The Great 2014 Dinosaur Gift Guide: Volume 3!

And I'm back to wrap up the gift guide, in which I gently exhort you to bestow the gift of paleoart upon your dinosaur-loving friends and relations, It's a clear win-win in that it supports independent creators who work hard to produce engaging, accurate representations of extinct life and it provides the recipient with a unique and memorable gift. Catch up with parts one and two, if you haven't seen them yet.



The Tales of Prehistoric Life series of books by Daniel Loxton, published by Kids Can Press.

Daniel Loxton's three-part Tales of Prehistoric Life series is a great way to fill a young dinosaur hunter's bookshelf. I've given them as a gift to a precocious young paleontologist-in-training, and he was particularly taken by the books' combination of realistic dinosaurs in a narrative story. I reviewed the books here recently; take a look and see for yourself.


The Paleoart of Julius Csotonyi, published by Titan Books.

Julius Csotonyi is a modern master of paleoart, as evidenced by his winning the Society of Vertebrate Paleontology�s Lanzendorf PaleoArt Prize for 2-Dimensional Art three times. He sells prints of his immaculately rendered prehistoric scenes on his on-line store, and was also the subject of this year's Titan Books publication The Paleoart of Julius Csotonyi: Dinosaurs, Saber-tooths, & Beyond.

Gravity cannot reach us anymore
Pteranodon � Mark Witton, via Flickr.

Mark Witton is another influential figure, perhaps more than any other single artist popularizing the appearance of pterosaurs as informed by modern science. He recently began selling prints, and authored Pterosaurs: Natural History, Evolution, Anatomy, which was published last year.

The LITC Aisle






Top-to-Bottom: Deinocheirus by Asher Elbein, Lambeosaurus by Niroot Puttapipat, and Buitreraptor by David Orr.

Finally, I'd be a poor capitalist if I did not mention that your intrepid bloggers here at Love in the Time of Chasmosaurs have their own wares for sale. I feel very lucky to share LITC with such talent. Asher's art is available at DeviantArt, Niroot's is available from DeviantArt and Redbubble, and my designs and illustrations are all at Redbubble.

I'm also supremely delighted to announce...



You can support the blog directly by purchasing official LITC merchandise! The logo is available in pink and black or in all white, both on a wide variety of products. I'll be rolling out a redesign of the blog soon, but as a sneak peek I've created merchandise of the new logo. Proceeds from these sales will help us purchase books and offset possible future expenses related to the hosting of the blog. Not a bad present, just imagine gathering the whole family (however you may define it, of course) for a holiday portrait in red and green LITC tees...


I hope this series has inspired you to support paleoartists and publishers releasing good work. There are so many options for dinosaur toys, videos, models, games, and books. If even a fraction of the people who keep the Big Dinosaur Merchandise Train rolling down the rails patronized artists and small publishers who consistently push out inspiring work, it would be a heck of a lot easier for those creators to keep doing it.

Monday, December 1, 2014

The Great 2014 Dinosaur Gift Guide: Volume 2!

Welcome to part two of the LITC 2014 Dinosaur Gift Guide! If you missed the first installment, check it out here. the goal with this brief series of posts is to highlight artists and other independent creators of dinosaur goods. Since paleontology depends on the work of artists to reach the public, it's vital to directly support them when possible. There has never been an easier time to do it, and dinosaur lovers have never had such a wealth of amazing art by so many talented people.

Onward with the second installment. I've decided to split this guide off into a trilogy to keep the post lengths reasonable, so the third and final part will be coming Wednesday!



The Paleopost Postcard set, featuring the work of Tiffany Turrill and Brynn Metheney.

Tiffany Turrill and Brynn Metheney are concept artists in the videogame industry, and every single time they share their dinosaur work, it's the sweetest of sweet treats. Their Paleopost postcard set is a great way to get some of their finest work in one package - saurian and otherwise extinct.


Arthropod Meeting by Glendon Mellow, available from his Redbubble shop as a print or as part of his wonderful 2015 calendar.

Glendon Mellow doesn't do a lot of dinosaurs, but his utterly unique eye deserves inclusion here, often drawing from prehistory for inspiration in his surreal juxtapositions. His Avimimus, available as an iPhone or Galaxy case would be a great set of training wheels for someone working up the nerve to commission him for one of his striking tattoo designs!


Trikeratos by Scott Elyard, an exploration of cybernetic technology and prehistoric life, available as prints, pillow, tote bag, or tee at Redbubble.

Scott Elyard also has a uniquely unfettered imagination, with a portfolio populated by cybernetic saurians and brightly colored skull portraits.


Lesser Bowertyrant by Raven Amos, available as a print, pillow, or tote bag from Redbubble.

Raven Amos' work is consistently eye-popping, with bold color choices, stylistic daring, and intricate line work. Raven's work is available at Neatorama as well as Redbubble. The Neatorama store also includes her Nintendo/Kaiju Mashup series. Her GaMario and Linkzilla are slam dunks.


The mighty Dreadnoughtus, illustrated by Christopher DiPiazza and available as a print from the Christopher DiPiazza's Zazzle shop.

Christopher DiPiazza has been sharing wonderful watercolor paintings of dinosaurs and other prehistoric beasties for a good long while over at Prehistoric Beast of the Week.


The Caffienated Raptor mug, by Emily Willoughby and available from her on-line store.

Emily Willoughby is a shining star in today's paleoart universe, bringing a naturalism to her feathered maniraptors that perhaps more than anyone other single body of work invites lovers of today's extant theropods to extend that appreciation to their Mesozoic forebears.

The TetZoo Aisle


The covers of All Yesterdays and Cryptozoologicon: Volume 1, from Irregular Books.

The fellows of the TetZoo/ Irregular Books empire are marvels of productivity, especially considering the high quality of their work. I consider All Yesterdays a must-have for paleoart enthusiasts, both for the sheer volume of beautiful, challenging work inside and for the way it communicates the strong tug-of-war between imagination and inference at the heart of paleontological restoration. Their Cryptozoologicon: Volume 1 applies a similar approach to the existence of cryptids. Darren Naish's Tetrapod Zoology: Book 1 would round out a nice little book set.

Of course, there are other options available to support their unflagging efforts to educate and inspire natural history enthusiasts. Memo Kosemen sells prints from his DeviantArt account, John Conway sells his from his own site, and Darren Naish sells his designs on tees at Redbubble. The TetZoo Podcast also has its own Redbubble shop.


We'll wrap up with the third part on Wednesday, which will include even more artwork and books to stuff those stockings with.

Saturday, November 29, 2014

The Great 2014 Dinosaur Gift Guide: Volume 1!

Though any time of year is the right time to bestow a saurian gift upon a friend or loved one, this time of year seems to put special focus on gift-giving. I'm not sure why.

In the interest of helping people find unique and inspiring dinosaur gifts, I've put together this guide. It's certainly not meant to be comprehensive, but rather is an attempt help you choose gifts that both delight their recipient and support the forward progress of paleontology. One easy and meaningful way to do that is to support artists who care about how distant chapters of life's story are presented, and work hard to research their subjects and depict them in novel ways. Also deserving of support are the publishers who commission said artists and dedicated shops who specialize in dinosaurs, such as Everything Dinosaur and Dan's Dinosaurs. What I especially love about the Dan's Dinosaurs is that they work directly with artists, so there are a number of links below that lead to their site - if you're looking to wow someone with original artworks or excellent sculptures, it's a great place to start.

Andy Farke at the Integrative Paleontologists had a similar post idea, and beat me to the punch. Be sure to read his gift guide over there. Since this was already mostly written up, and there are a few differences, I figured I'd go ahead and post mine, as well. It's so packed with sweet goodies, I'll be splitting it in two, with the second half queued up for Monday.



Stenopterygius Palaeoplushie by Rebecca Groom, available at Etsy.

Rebecca Groom's work has been steadily growing in popularity, and for good reason. She crafts some of the finest plush prehistoric critters I've seen (and you don't have to rely on my opinion - her Velociraptor Kickstarter was a resounding success). Her Palaeoplushies are available in limited supply at her Etsy shop, with a larger range at Dan's Dinosaurs. Rebecca also designed a heraldic Microraptor that would be welcome in any enthusiast's wardrobe.


Velociraptor portrait by Angela Connor, available at her Redbubble shop.

Angela Connor has popped up here before when I included her Paleo Portraits series in a Mesozoic Miscellany post. I love the simplicity and charm of the project, putting special focus on the "soul" of the animals, if I may be so woo-woo.


Stegoceras validum by Matt Martyniuk, available as a print from his DeviantArt store.

Matt Martyniuk is no stranger to readers of this blog, as a whip-smart researcher and terrific illustrator. His book projects would be especially inspiring to the paleontology prodigies in your life. His A Field Guide to Mesozoic Birds and Other Winged Dinosaurs came out in 2012, and this year he released his first Beasts of Antiquity title. Matt also sells prints at his DeviantArt page, my favorites of which reimagine classic natural history illustration styles of the 18th and 19th century with modern knowledge of dinosaurs: as if an Audubon stepped into the Mesozoic.


Tempest Tricera by Sharon Wegner-Larson, available from her Redbubble shop or Etsy.

Sharon Wegner-Larson's Synapsid Sunrise was one of the delights of our All Yesterdays Contest back in 2013. Her paleo-themed fabric designs such are wonderful (see the full set here), as are her watercolors of sea life and Mesozoic megafauna such as the incredible Triceratops shared above. Her Redbubble shop has two of her pieces, and you can currently purchase pillows, paintings, and prints in her Etsy Store.


Chubbie Anzu by David Krentz, from his Shapeways store.

David Krentz is also a fixture in the online paleo community, a jack-of-all trades who nonetheless seems to be a master of all. He has a Shapeways shop where you can purchase his sculptures (ranging from realistic to the fanciful like the Anzu shared above), and Dan's Dinosaurs sells his work as well. For the budding paleoartists in your life, the Krentz Presentz: Drawing Tyrannosaurus Rex DVD available from Dan's Dinosaurs would be an ideal choice. As if that wasn't enough, David has some really fun designs available on tees in his Redbubble shop.


Oviraptorid tee shirt by Jaime Headden, available from Redbubble.

Jaime Headden's illustrates intricately stippled skulls and life restorations, and would be perfect for those who admire the simple elegance of skeletal anatomy.


Prairie Moon Corythosaurus (original painting) by Angie Rodrigues, available from Dan's Dinosaurs.

Angie Rodrigues hasn't been very active lately, but is one of my perennial favorites. Her originals are featured at Dan's Dinosaurs, and for those who can't quite spend that much, she's got prints available at her own Redbubble shop and DeviantArt, including Triceratops: Autumn Refuge and Fly Away, featuring Iguanodon and Iberomesornis.


Ornithomimosaurs in autumn, available from Chris Masnaghetti's Society 6 page.

Christian Masnaghetti's work has impressed me for a while, and he keeps pushing himself stylistically and technically (I love his recent "Spino-potamus"). Purchase his prints at Society 6 and Redbubble. I also interviewed him a couple years ago, so check out more of his stuff there.


Stay tuned for the second half on Monday, which includes much more artwork as well as a number of books to stock the shelves of the dinosaur enthusiasts in your life (surely you know dozens).

Thursday, November 27, 2014

Vintage Dinosaur Art: WHEN DINOSAURS RULED THE EARTH

With 1980s-style dinosaurs once again grabbing everyone's attention, thanks to the recent trailer for the long-delayed instalment of a certain cinematic franchise, it's only fitting that my latest book is a seminal specimen from the era. Hailing from around the same time as the Normanpedia,WHEN DINOSAURS RULED THE EARTH (which absolutely must be written in all-caps) sees Norman and Sibbick team up again, but this time the results are a little more fun (while avoiding anachronistic humans and dinosaurs made up by Ray Harryhausen). The cover says it all.



While Sibbick's artwork for the Normanpedia was very beautiful and hugely influential (to say the least), it was also a little retrograde in depicting rather static, shapeless flesh mountains, and fudging a lot of the finer anatomical details. This may well have been due to the constraints inherent in the need to produce 'spotter's guide'-type diagnostic illustrations, because the broadly similar-looking dinosaurs in WDTRE show a lot more dynamism. Just take a look at the cover - as if the brutal scene of predation (and tyrannosaur leering out at the viewer) weren't enough, everything's ON FREAKIN' FIRE thanks to a spot of obligatory Mesozoic volcanic activity. Note the tottering Corythosaurus in the background; the illustrations here continue to depict bipedal dinosaurs (or, those walking bipedally) in a largely upright posture. Still, at least Rexy is looking a lot more Sexy than in the Normanpedia, if a little sinister. As well he might.


Rexy's predatory exploits continue inside, where he's pictured standing like a big game hunter atop an unfortunate baby chasmosaur. One noteworthy aspect of the art in this book is the use of sloping and uneven ground, which isn't as common in palaeoart as you might think; in fact, Mark Witton specifically critiqued how illustrations often make the Mesozoic appear fit for Dalek conquest. While rocky mesas quickly become a bit of a trope, the scenes show a lot more variety than those in the Normanpedia, and the action quotient is ramped up considerably. Rexy is quite resplendent here, especially when compared with the weirdo, croc-headed Normanpedia version



Of course, the world's favourite theropod movie star can't have everything in his own way, and upon demanding a jacked-up salary and 30% of the proceeds from Jurassic World, he is promptly felled by an inaccurately rendered Euoplocephalus. Illustrations like this were quite common back in the day, but this is definitely one of my favourites - Sibbick's hyper-realistic style combines with the unfortunate perspective to make the puny-armed one look quite hilarious. One can almost picture the legs flailing around in the air while the creature screams like Wario.


Ankylosaurs spend a lot of time squatting around on the ground in WDRTE, as demonstrated by Scelidosaurus here. This piece is a particular favourite of mine for the depiction of Megalosaurus which, while a little on the chubby side, nevertheless has a convincingly mad, stupid look in its eyes. It's the piercing gaze of a slightly dim reptilian animal, and it's amazing how little palaeoart manages to nail that. The relatively 'modern' posture of the individual in the centre contrasts with the more upright posture of those in the foreground (which I've had to crop off, unfortunately) and background. Palaeoart was still going through that awkward transition, with the tail-dragging behemoths still persisting even as leaner, meaner tiresome clich�s were emerging...


...Like this one! Anyone's who's visited the Natural History Museum in London will probably remember how dark, cramped and scientifically outdated its dinosaur gallery was. They'll probably also remember the giant reproductions of spectacular John Sibbick artworks, one of which depicts a gang of Deinonychus athletically leaping onto an unfortunate Tenontosaurus. This similar piece can perhaps be considered a 'prototype'. While both works feature scaly Deinonychus (as was still considered acceptable at the time), the animals in the NHM piece appear more birdlike and sleek. Even so, the Deinonychus in the above painting are still a progression from the Normanpedia's disturbing, aye-aye fingered lizardy fellow, astonishingly convincing though it was at the time.


WDRTE clearly freed Sibbick to explore more unusual perspectives in his work, as demonstrated in the above piece, where the viewer takes on the perspective of an encroaching allosaur (note the shadow) and hence gains an idea of what it would be like to take on the spiky-tailed one. There are certainly problems here (not least the stegosaurs' drastically shortened tails), but this different approach is commendable, as is the unusual depiction of a rearing, tripod Stegosaurus. Note also the curling fingers of the Allosaurus - there is a tendency for artists to depict theropods with permanently extended digits, in spite of the fact that they often retained a lot of flexion in them.


Not every scene features a fight to the saurian death - herbivores are allowed to just do their own thing now and then. The pretty panorama above features a herd of Camptosaurus, without a hungry predator or scene-stealing sauropod in sight. The curling black tongue of the foreground individual might be a nod to old illustrations of Iguanodon, which often depicted it with a giraffe-like prehensile tongue for no good reason. There's a fair amount of awkwardly limp tail-dragging, but by and large it's aged better than...


...the book's depiction of Apatosaurus, a blunt-headed, Burianesque, proper brontosaur of a beast, decked out in drab Elephantine Grey and hanging around a generic Jurassic oasis. It might be 'cos I grew up in the 1990s (and was thus duly brainwashed with images of relatively spritely sauropods), but I really can't stand these things. At least Baby Bronto is quite the cutie. D'awwww.


I couldn't end on such a note, however, so here's another of my favourites - Plateosaurus in a thunderstorm. With Sibbick, it's all about the superfine details, and the way the rain palpably lashes against the plateosaur's skin in this illustration is simply marvellous. This illustration was one of many by Sibbick that really brought the Mesozoic alive for me as a kid, and fired my fascination with prehistory (that went away, and then came back again). I should mention that I know these illustrations from another source - namely, a promotional tie-in for PG Tips teabags. Sections of the illustrations were printed onto collectible cards, which could then be pasted onto the full illustration in an album, thus completing the picture. One could also buy a plush T. rex, and my mum's boss acquired one for me - I named him T. Tips (geddit?). Ah, thems were the days.

But enough shameless dino-nostalgia - there's enough of that being peddled by Hollywood these days. I'm off to eBay to try and find a new old dinosaur book. See you when!

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